Short Projects: A collection of creative projects

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CATIA V5 Final Project

The final project was to design any mechanical product or structure used fairly commonly in your everyday life. I chose to model an Xbox ONE controller because of my inclination towards product designing and because my obsession with FIFA.

This project was extremely fun because of the open ended prompt. I could use my creativity and skill to replicate the Xbox ONE controller. There were a lot of challenges I faced initially because of my limited knowledge of the CAD package, but that did not stop me from trying my best!

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Toy Design - Interlocking Lamp Project

We were given a task to design a self-interlocking lamp design that could be easily assembled, and laser cut from ply wood. The designing of the faces was done on PTC Creo and the drawings were made on AutoCAD. 

The reason I enjoyed this project so much was again, because I could use my creativity to design something that could be used in my everyday life. I used an abstract design with geometric shapes to design this lamp and tried to keep it asymmetrical to enhance the abstract nature of the design.

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Tactile x IDSA Seattle - Sketch Competition

We were given a task to design a VR headset and controllers that could be used for any use case of our choice. I chose to base my design on my research experience at Purdue. 

This design is a combination of rustic and futuristic which reflects the combination of my traditional Mechanical Engineering Degree and passion for the artistic field of Industrial Design. As a Mechanical Engineer, I was part of a research team that focused on using AR/VR to train certain industry employees to use different kinds of machinery. My design is heavily influenced by this idea, it is designed for the purpose of training people for any procedural task. From putting together an IKEA table to learning how to use machining tools. The design includes a very rustic headset influenced by the early pilot goggles and controllers that follow the same theme but also look elegant. To include my "Mechanical Engineering" touch, I used a nut and bolt concept for the headphones, screws for the joysticks on the controllers, bolts as the buttons and a bolt influenced spatial sensor on the controllers. These tiny details really helped me bridge the gap between my vision and the prompt.

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